Coming soon
Get your game wishlisted.
Good games get missed every week. Usually not because they’re bad, but because nobody saw them early enough. Most Wishlisted shows you what to do and when, and gives you the tools to do it.
Join the list: the first 200 studios get into the beta first.
Already testing with us? Sign in with your access code.
Lantern Keeper: your journey
8 levels, 55 steps. Each level is a short list, so you always know what to do next.
- Build your online presence4 stepsDone
- Own your audience6 stepsDone
- Build your Steam page5 stepsDone
- Send people to it5 stepsNow
- Outreach: creators and press7 steps
- The countdown14 steps
- Launch day7 steps
- After launch7 steps
Post it now
Add this week’s trending sound inside TikTok or Instagram before you post. There’s no way to attach it from here yet.
1. Copy the caption
2. Share the image to the app, then paste the caption there
3. Mark it as posted
The journey, wishlist timeline and phone posting, from a demo game in the beta.
One job. Done properly.
Getting your game seen and wishlisted.
- A page built to turn visitors into wishlists.
- Plan your posts and see what is coming up.
- Collect signups on your site and write to them. The list is yours to keep.
- See your posts and emails next to your wishlists.
- Levels and steps that tell you what to do next, and why.
- Set up and track paid ads, for when you are ready.
Your launch, level by level
Marketing a game works like designing one: do the tasks, read the feedback, then go again. So the path is eight levels, from your first accounts to life after launch, with a score (your wishlists) and side quests you can try. Each level is a short list, so you always know what to do next.
- Start hereBuild your online presenceExist where people look4 steps
- Own your audienceA website and an email list6 steps
- Build your Steam pageA page that sells your game5 steps
- Send people to itPost, and point everyone home5 steps
- Outreach: creators and pressBe known before you ask7 steps
- The countdownWork back from launch day14 steps
- Launch dayPlan the day before it arrives7 steps
- After launchKeep going, and say what's next7 steps
Optional side quests branch off the path when they suit your game:
- Kickstarter
- Make a demo
- Steam Next Fest
- Early Access
- Find a publisher
- Paid advertising
Start before the fest
Steam Next Fest rewards the wishlists you bring into it. The months before matter more than the week itself.
- RentedFollowers and viewsYoursYour websiteYour email listLaunch day runs on your list
Own your audience
Followers come and go with the algorithm. Your own website and email list are yours, and they're what a launch runs on.
- @your.studioThe storm rolled in, so we lit every lamp on the pier. #indiegame #cosygames
Post like a player
For most indie games, organic short video beats paid ads. Show what makes your game fun to watch, and keep showing it.
What Most Wishlisted does
Plan your launch, write your posts and see how they line up with your Steam wishlists, in one place. This is what it does with the accounts you connect.
Post to
- YouTube
- TikTok
- Bluesky
- Discord
Read numbers only
- Threads
- Facebook Pages
Connect your own accounts
Link the accounts you post from. On YouTube, that means uploading a Short you have approved and reading the numbers on your own videos.
You approve every post
A person on your team approves each post before it goes out, and our server checks that every time. Change a word and it needs approving again.
See how posts line up with wishlists
With your permission, we read the view, like and comment counts on your own posts and show them on your Steam numbers timeline, next to your wishlists. Each set of numbers says which platform it came from.
Your data stays yours
Only your studio sees your numbers. We keep counts, not comments or who liked a post. Disconnect an account and we delete its sign-in and the numbers we read through it.
Each platform decides who can connect, so some connections switch on only once it has approved our app.